Fletcher Renn

A rare and powerful discipline of Magic, teleportation is infamous for its ability to turn the tide of a battle due to

its unpredictable nature. However after a dangerous fanatic by the name of Batu began tracking down and executing all of the world's teleporters, leaving only one left. This man, the last of his kind, was... rubbish. He wasn't even really a man, barely a boy. Just seventeen, with no combat experience and practically no magical experience at all. However beneath this outward appearance of an incompetent moron, lay a mountain of pure, un-tempered talent. And after meeting a certain Skeleton Detective, accidentally almost causing the apocalypse and helping to almost cause the apocalypse again but in a more controlled way, the teleporter- Fletcher Renn as he chose to call himself- matured. Soon learning to harness that innate potential and marking himself as one of the greatest of his kind in all of history.

Profile
Destructive Power: At least High Wall Level (By teleporting, Fletcher can travel to anywhere he has previously been and has been known to teleport people into the air. His favourite method of traveling the world is climbing onto a plane, waiting at home and then teleporting onto it just as it flies over his destination before teleporting down to it through sight. Since private jets fly at up to 45,000 feet on average, the gravitational potential energy of an 88.9 kg (average soldier weight) person at this height would be 11,961,847.044 joules. However it is possible Fletcher has been to an even higher peak before.)

Striking Power: High Wall Level (While physically inferior, Fletcher can still fight with sorcerers.) Small Building Level with weaponry (Using an assortment of weaponry including baseball bats, dumbbells, tasers and even an axe, Fletcher can harm sorcerers.)

Speed: Subsonic (Can evade attacks from sorcerers and monsters, which are capable of contending with Cleavers which move fast enough to appear as blurs.)

Lifting Strength: Superhuman

Durability: High Wall Level

Stamina: Average

Range: Planetary with teleportation, Multiversal with isthmus anchor.

Equipment: Intelligence: Quite quick at thinking on his feet. Figured out a method for overcoming Caelen’s overwhelming reactions advantage by teleporting mid-swing.
 * Baseball bat.
 * Dumbbel.
 * Taser.
 * Axe.

Notable Techniques: Weaknesses: Overconfident, unskilled in combat. Incapable of teleporting while dazed or incapacitated. Certain sigils can prevent him from teleporting near them.
 * Teleport: Fletcher can teleport to any point he has seen or been at before in an instant. In addition he can also bring other people along provided he is touching them.